Supply Drop, if kept until required, is a guaranteed ammo drop in emergencies if the player is low on ammo. The increased accuracy can also make most shotguns much more effective at medium to long range, though it is recommended to stick to wider targets at these ranges nonetheless. Military Training provides a notable increase in accuracy and decrease in reload times provided the player can find weaponry to lend the trait to, it can vastly extend the effective range of some weapons and make some of the slower weapons more viable, particularly powerful bolt-action weapons such as the Hexagun. His starting weapon, The Marine Sidearm, has a high clip size and fire rate combined with decent damage output and comparatively high accuracy with a quick reload, making it a viable weapon by itself for the entirety of the first floor and a useful backup even beyond. He comes equipped with a piece of armor, which makes him slightly more durable than the rest of the characters. When entering the past, The Marine will have Marine Sidearm and Hegemony Carbine as available weapons, along with Military Training as an item.Ĭompared to the other standard Gungeoneers, The Marine has the least variance in playstyle and is relatively reliable in performance. If The Marine is able to defeat the Interdimensional Horror, he will be thanked by his fellow soldiers for saving all their lives (except the scientist in the hallway, as he has "definitely died") and is honored as a hero. Suddenly, the Interdimensional Horror will emerge from a portal in the center of the room. If The Marine goes left and then up towards the Lab he will enter to see that other soldiers have taken cover in the room's lower corners. The scientist says that the escape pods are just down the hall and advises The Marine to leave. Talking to an injured scientist outside the starting room will reveal that there was an issue during a test and "something" has come through a dimensional opening. If the Bullet That Can Kill The Past is used on The Marine, he will be brought back to Primerdyne R&D before he left for the escape pods. Lacuna means a small gap or unfilled interval, likely referring to the gap of stopped time created by using the bell.Tabber requires Javascript to function.The synergy Get Equipped With -F- is a reference to the " Time Stopper", one of the special weapons from Mega Man 2.Although the TV series was released after the item's introduction, the manga it is based on dates back as far as 2012. This item could also be a reference to the " Unheard Bell", a relic from the TV and manga series Made In Abyss.This item may be a reference to the magical necromantic bell " Saraneth" from the Abhorsen series of books by Garth Nix.If the player dies while using the Aged Bell and performs a quick restart, the music will be muted for the rest of the run.If you activate Rainbow Mode and restart on the first floor until you get Aged Bell and then steal from the shop, repeating the process ten times, you can unlock the Shelleton Key more efficiently. Using the Aged Bell is a good strategy for unlocking the Shelleton Key. Using Aged Bell does not stop Kill Pillars or their bullets.Using Aged Bell does not stop the Lord of the Jammed from moving or shooting, nor does it stop the Serpent from shooting during the first phase of the Advanced Dragun.Using Aged Bell does not stop bullets that spawn after time has stopped (e.g.Using Aged Bell does not stop moving platforms.Holy Bell - If the player has Trident, killing an enemy with the Trident creates a large circular area that slows time.Get Equipped With -F -If the player has Megahand, Megahand can be toggled into Time Stopper by reloading at full ammo, which briefly stops time on a fully charged shot for 1.5 seconds at the cost of 5 ammo per time stop.Can be used to steal items from the shop.Stops enemies and enemy bullets for five seconds.
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